We are Tucson's Premier AIRSOFT Field!
We have over 18 acres of scenario AIRSOFT Fields
*Western Town - If you like sniper action this is it! This field has two climbable sniper towers on each end of the field. It has a village in between both towers and a Trench that runs the entire length of the field.
*Helicopter field - Imagine getting shoot down in the middle of enemy territory. This field has two CH-47 Helicopters you can climb in and shoot out of. The field has several obstacles including pipes, barrels, walls, huge concrete towers and more.
*Wall Field - This field has a large 12 foot high wall right in the middle of the field. Get ready for some close quarter combat! The wall is surrounded by several obstacles including pipes, barrels, walls, two snake bunkers, and more.
*Spool Field - This field sits right next to the staging area. With lots of spectators watching this is a high adrenalin, none stop field designed for lots of fast action fun.
*Base
Station FIELD - THIS IS OUR NEWEST AND LARGEST FIELD.
Coming soon.
All EYE
PROTECTION used at Disruptive Paintball must meet Field
Ballistic Protection Standards
All players must wear Full Face
Protection.
Do not fire at any person without proper eye protection.
All replicas in safe-zones/staging area must have
magazines out and safety's on. Sidearms should be
holstered.
Do not fire in the safe-zones/staging area. If you must
testfire your replica, take it into the chrono range and
fire it there.
Eye Protection must be worn at all times while on the
playing area and the chrono range.
Standard FPS Limits:
Chronographs are used before games to test all replicas
present. Any replicas that test too high will not be
allowed in play. No exceptions will be made, please
research upgrades and how they effect your replica
before purchasing or installing them.
All of the following velocity limits are with .2g BBs.
Fully/Semi Automatics - 400 fps
Sniper Rifles - 550 FPS
*Limits Measured with .20g B
Rules of Engagement:
As a new player you'll want to know how these simple
game mechanics work so you'll understand what to do in
skirmish for different situations.
HITS & OUTS
- Anyone hit by a BB is hit and out.
- If you are "hit" during a game, 1) immediately yell
"HIT!" as loud as you can, 2) place an orange or red
kill rag over your head, 3) walk back to the designated
deadpool with the kill rag clearly visible at all times.
(Any rag, bandana, shirt, or bright cloth of the correct
color is acceptable). Hold your replica in a
non-threatening manner, do not fire, and do not talk or
interact with other players who are still active in the
game.
- Ricochet BBs do not count as hits.
- Hits to your replica
do count as hits.
- When in doubt about a hit, call yourself out.
CQB/INDOOR PLAY
All players who participate in CQB should understand
that they will be engaging targets anywhere from 15 feet
to even 5 feet away and because of that they may take
painful hits. We recommend full masks, long sleeves,
long pants, gloves, and hats/helmets be worn for CQB to
avoid welts or breaking the skin. "Safety Kill" rules
are not used for CQB, however players may surrender if
they wish at any time to the opposing force to leave
gameplay without any harm.
SAFETY KILLS
When you are too close in range to be comfortable taking
a shot, you can call out "SAFETY KILL" on the player in
your sights. Any clean shots with no cover under 15 feet
are good candidates for safety kills. Do not call it
unless the kill is already a given. Always honor safety
kills when they are called on you just like honoring a
"HIT". Safety kills can only be called on one individual
at a time, not on entire groups. "SAFETY KILL" must be
said loudly, as to simulate actually firing. Silence can
only be maintained if you can tag the other player out.
You must be able to point your replica and call "SAFETY
KILL" on every person if there is more than one.
RUBBER KNIFE KILLS
Players are allowed to "tap out" other players with
rubber or plastic knives made for safe Airsoft use.
Touch your opponent with your rubber knife and simply
tell them that they're dead. Contact should be no more
than a tap; there's absolutely no slashing, throwing,
hitting or martial arts physical contact allowed.
Contact must be made with a rubber or plastic replica of
a knife, sticks and other objects do not work. DO NOT
tap another player in the head, neck, face or groin.
Players eliminated by this method should try and
acknowledge their hit/death silently.
SNIPER SAFETY
Anyone acting as a sniper with an upgraded bolt action
rifle over 400 fps should carry a sidearm that can be
used alternately when engaging targets closer than about
60 feet. If you have no sidearm and find yourself too
close to the opposing force, you may either a) call a
safety kill) wait until they move to a safe range or)
relocate to a safe range. Do not fire at targets closer
than 60 feet.
BLIND MAN
This is called whenever a non-player enters the
battlefield, or when a player enters the battlefield
without eye protection. All players are expected to echo
blind man so that everyone on the field hears it, and
upon hearing it each player is expected to sit down and
wait until "Game on" is called to continue the game. If
necessary, game coordinators will explain the game to
the non-participants.
IF LOCAL POLICE ENTER THE FIELD
This is a potentially dangerous situation, and is
treated as if they don't know we are playing a game. All
players are expected to walk to the deadpool in plain
sight, either with their guns over their head or leaving
their guns in the field. Upon reaching the deadpool each
player is to place his replica with his gear and gather
in a group at least 20 feet from the gear. This is to
provide safety by comforting the officers by removing
any equipment that appears threatening to them. Gameplay
is not commenced until we explain the situation and are
allowed to continue.